Summary

I'm a self-motivated, organized, and creative person who strives to always be learning and improving in a constantly growing industry. My goal is to work in an environment that challenges me artistically while surrounded by like-minded, passionate individuals. I earned my Bachelor's degree at Full Sail University where I studied various elements of 3D art with a focus on character modeling for games.

Skills

  • 3D Modeling
  • Character Design
  • Concept Art
  • Digital Painting
  • Illustration
  • Texturing
  • PBR Texturing
  • Prop Modeling
  • Software Proficiency

    Maya
    Maya
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Substance Designer
    Substance Designer
    Marmoset Toolbag
    Marmoset Toolbag
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush

    Experience

    Game Art Bachelor's of Science Degree

    Full Sail University
    April 2014 - June 2016 | Winter Park, FL, United States of America

    2D/3D Production Artist

    I.E.D. Professional Games
    July 2015 - January 2016 | Winter Park, FL, United States of America

    As a part of the Full Sail University work study program, I worked with a team of developers to create art assets for various in-progress game projects. The work ranged from 2D icons and HUDs to 3D character models and textures.

    Associate of Arts Degree

    Community College of Rhode Island
    September 2010 - May 2012 | Newport, RI, United States of America