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Chelsea Cabral
Chelsea Cabral
Character Artist at EA Tiburon
Clermont, United States of America

Summary

I'm a self-motivated, organized, and creative person who strives to always be learning and improving in a constantly growing industry. My goal is to work in an environment that challenges me artistically while surrounded by like-minded, passionate individuals. I earned my Bachelor's degree at Full Sail University where I studied various elements of 3D art with a focus on character modeling for games.

Skills

3D ModelingCharacter DesignConcept ArtDigital PaintingIllustrationTexturingPBR TexturingProp Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Game Art Bachelor's of Science Degree at Full Sail University
    Winter Park, FL, United States of America
    April 2014 - June 2016

  • 2D/3D Production Artist at I.E.D. Professional Games
    Winter Park, FL, United States of America
    July 2015 - January 2016

    As a part of the Full Sail University work study program, I worked with a team of developers to create art assets for various in-progress game projects. The work ranged from 2D icons and HUDs to 3D character models and textures.

  • Associate of Arts Degree at Community College of Rhode Island
    Newport, RI, United States of America
    September 2010 - May 2012