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Chelsea Cabral
Chelsea Cabral
Character Artist at EA Tiburon
Orlando, United States of America

Summary

I'm a self-motivated, organized, and creative person who strives to always be learning and improving in a constantly growing industry. My goal is to work in an environment that challenges me artistically while surrounded by like-minded, passionate individuals. I earned my Bachelor's degree at Full Sail University where I studied various elements of 3D art with a focus on character modeling for games.

Skills

3D ModelingCharacter DesignConcept ArtDigital PaintingIllustrationTexturingPBR TexturingProp Modeling

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

  • C975edf0 748a 41e7 ae84 87b55de13d3f
    • Video Game
      NBA Live 19
    • Year
      2018
    • Role
      Character Artist
    • Company
      Electronic Arts
  • 326483b9 67f0 4044 9d7b b05fd362e900
    • Video Game
      NBA Live 18
    • Year
      2017
    • Role
      Character Artist
    • Company
      Electronic Arts

Experience

  • Character Artist - Contract at Electronic Arts
    Orlando, United States of America
    January 2017 - Present

  • Game Art Bachelor's of Science Degree at Full Sail University
    Winter Park, FL, United States of America
    April 2014 - June 2016

  • 2D/3D Production Artist at I.E.D. Professional Games
    Winter Park, FL, United States of America
    July 2015 - January 2016

    As a part of the Full Sail University work study program, I worked with a team of developers to create art assets for various in-progress game projects. The work ranged from 2D icons and HUDs to 3D character models and textures.

  • Associate of Arts Degree at Community College of Rhode Island
    Newport, RI, United States of America
    September 2010 - May 2012